Crafting a mobile game is only half the job the other part involves getting the game published so that users are aware that there is such a game in the market and the person needs to avoid some potential pitfalls so that they get their game published. One of the tips to follow is protect one’s credibility by avoiding lying by saying things like they have reviewed the multiplayer aspects of the game when they have not or telling the publisher that the game has some features yet it does not have them and it is perfectly okay to be honest about the features of the game. What may assist is to identify if the missing information or features are vital then give the publisher a plan for fixing the issue by a certain date and if the publisher is interested they can deliver the game on the proposed timeline.
The other vital thing is to listen and most game developers make the mistake of going into a long description of the backstory of the game because developers build up pressure prior to a pitch and wait for someone to inflict the pitch onto and this approach has disastrous consequences. Although some developers are nervous, poor presenters while some feel that they have to tell the whole story but apart from having something to say the developer needs to be able to respond to the questions asked so that they can respond to what is being asked. An example is in the initial conversation the only information the person should give is that they are a game developer with a game that they would like to submit and the publisher may ask the developer to tell them the extended version of the game’s back-story upon which they will tell them. It is vital to state that the game developer needs to answer the questions concisely, quickly and making sure that that the conversation keeps going so that the publisher can have the chance to keep track of the information supplied.
It is good to highlight that the developer has to make sure that the individual follows instructions such as if the individual is asked to give a half-page email describing the cool features of the game then they should not write a book but only the half page required and if the developer cannot communicate the message in half a page they can hire someone to communicate using half a page. It is good to state that a known fact is that following the tips above the person will be able to publish their games and make lot of money from it.Where To Start with Resources and More